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# Re: [femm] Triangle - automatic mesh generation

- To: femm@yahoogroups.com
- Subject: Re: [femm] Triangle - automatic mesh generation
- From: David Meeker <dmeeker@ieee.org>
- Date: Thu, 12 Sep 2002 10:34:25 -0400
- References: <alq5cf+mkij@eGroups.com>
- User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.0.0) Gecko/20020530

`gopherlid wrote:`

> `Is there some way to "multiply" the nodes that Triangle generates?`
> `for example, the automatic program very intelligently places more
> nodes around "intense" areas of interest. But alas, tends to not put
> enough nodes in.`

>     Is there a way to multiply that node generation? I would very much
>     like to say, "Yeah, perfect, but just make that 10X as many."

> `Instead, I have to manually create spacing which *always* makes 1000X
> too many, because they uniformly distribute.`
> `So I end up making false areas just to have finer resolution, but lua
> script plays havoc with shifting these areas.`

>     Any straight forward way to address the requirement of mesh
>     generation without using all these "work arounds"?

> `- Robert -`

`What might work for you is to assign mesh densities to the lines or arcs at your region of interest. This can be used to increase the local mesh density w/out having to create additional regions just for the purposes of grading the meshing.`
`Dave.`

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    - From: "gopherlid" <macy@california.com>

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