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# Re: [femm] 3D Code

- To: femm@yahoogroups.com
- Subject: Re: [femm] 3D Code
- From: David Meeker <dmeeker@foster-miller.com>
- Date: Tue, 05 Feb 2002 09:50:11 -0500
- References: <20020203223802.92034.qmail@web13202.mail.yahoo.com>

    Alexandre Carvalho wrote:

    > I think that GNU General Public License is the best license to be used. Compiler: GNU C++ with DDD
    > debuger. OpenGL should be the graphics library. An other possibility is Java. It is portable for all
    > platforms but the speed processor is very low.
    >

    If the project is to have a number of developers that contribute at roughly equal levels, GPL probably is
    the best way to go. However, I don't want to force people to use gnu C++. A lot of the people developing
    the program will be running some flavor of Windows. Although the cygwin stuff with gnu C++ is freely
    available, this is sort of analogous to developing a Windows application in Wine on a machine running
    Linux--it certainly could be done, but it would be drag. I think that some sort of cross-platform libraries
    would be a better way to go, since developers might be able to use more or less whatever C++ compiler they
    felt like. OpenGL is probably a good choice for graphics, and it's apparently supported under wxWindows and
    Fox Toolkit cross-platform GUI toolkits.

    Dave.

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    title:Senior Engineer
    fn:David Meeker
    end:vcard

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- References:
  - Re: [femm] 3D Code (was Re: Linux and 3D)
    - From: Alexandre Carvalho <carvalhoamc@yahoo.com.br>

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