Dear All,
Could I just add a further warning to what David has said. His new mods are great, the lua console is particularly promising. I have the new version running OK on Windows 2000 machines but I haven't yet managed to get it to run on my old Win95 set-up (although I haven't really tried too hard!), it has dlls missing. I have not tried to run it in Win98. If you still have Win95/98, then try the new version before you finally ditch the old one. The problem will show up as soon as you try to run femme.exe.
Keith.
and the luaAt 17:52 16/08/02 -0400, you wrote: >All-- > >I wanted to get a lua lineintegral(3) fix out as soon as I can, so I >have posted a fixed version on the mailing list's files site. The >self-installing executable is at: >http://groups.yahoo.com/group/femm/files/setup.exe >and the source for this version is at: >http://groups.yahoo.com/group/femm/files/femm32src.zip > >I've finally ditched MSVC++ 4 in favor of a later version. This version >of the executables is compiled with MSVC++ 6, and I haven't included the >standard windows dll's in the distribution, figuring that everyone >already has them. Omitting these files cuts the length of the >executable distribution by about 400K. (I was going to switch over to >the new MSVC++ 7, but there seem to be some compatibility problems with >v7 and Win95/98 that I haven't figured out yet...) I've also pruned >down the source distribution, again reducing its size by about 400K. > >Besides the lineintegral(3) fix, there are some improvements to >functionality. A while ago, someone had suggested that it would be nice >to be able to enter in formulas into any of the edit boxes, rather than >always having to enter in numerical values. This is now implemented. > So, for example, you could enter in a formula like: >1/(0.10*PI*4.e-7) >when you are defining an asymtotic boundary condition instead of having >to calculate it out separately and then enter it in. All of these >formulas get evaluated when you hit OK for any dialog box. In addition, >you can select any piece of text that you have typed into any edit box >and do a right mouse button click. On the pop-up menu, a new entry, >"evaluate", appears, that evaluates the selected piece of text with lua.\ > >I've also added a lua console. By default, it is not shown, but you can >display it by a selection on the View menu. There is an entry in the >preferences that turns it on by default. You can use the lua print >statement to display results in the console, and you can use a statement >called "prompt" (see manual) to get input from the user e.g. while a lua >script is running. > >You can now make curved contours in the post-processor. If you hit the >Shift key after you have drawn a contour in the post-processor, a dialog >appears that asks you for an arc length. The line that you've drawn is >then replaced by the specified arc. There is a lua command that allows >you to do the same thing programmatically. > >Grid commands for the preprocessor have been added to the lua functions. > >A number of inconsistent behaviors that Keith has pointed out to me have >now been fixed (although I think that I still have a few more yet to >fix...) Thanks again, Keith G. > >Dave. >-- >David Meeker <http://femm.berlios.de/dmeeker> > > > > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ >
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