Dear All,
Could I just add a further warning to what David has said. His new mods are
great, the lua console is particularly promising. I have the new version
running OK on Windows 2000 machines but I haven't yet managed to get it to
run on my old Win95 set-up (although I haven't really tried too hard!), it
has dlls missing. I have not tried to run it in Win98. If you still have
Win95/98, then try the new version before you finally ditch the old one.
The problem will show up as soon as you try to run femme.exe.
Keith.
and the luaAt 17:52 16/08/02 -0400, you wrote:
>All--
>
>I wanted to get a lua lineintegral(3) fix out as soon as I can, so I
>have posted a fixed version on the mailing list's files site. The
>self-installing executable is at:
>http://groups.yahoo.com/group/femm/files/setup.exe
>and the source for this version is at:
>http://groups.yahoo.com/group/femm/files/femm32src.zip
>
>I've finally ditched MSVC++ 4 in favor of a later version. This version
>of the executables is compiled with MSVC++ 6, and I haven't included the
>standard windows dll's in the distribution, figuring that everyone
>already has them. Omitting these files cuts the length of the
>executable distribution by about 400K. (I was going to switch over to
>the new MSVC++ 7, but there seem to be some compatibility problems with
>v7 and Win95/98 that I haven't figured out yet...) I've also pruned
>down the source distribution, again reducing its size by about 400K.
>
>Besides the lineintegral(3) fix, there are some improvements to
>functionality. A while ago, someone had suggested that it would be nice
>to be able to enter in formulas into any of the edit boxes, rather than
>always having to enter in numerical values. This is now implemented.
> So, for example, you could enter in a formula like:
>1/(0.10*PI*4.e-7)
>when you are defining an asymtotic boundary condition instead of having
>to calculate it out separately and then enter it in. All of these
>formulas get evaluated when you hit OK for any dialog box. In addition,
>you can select any piece of text that you have typed into any edit box
>and do a right mouse button click. On the pop-up menu, a new entry,
>"evaluate", appears, that evaluates the selected piece of text with lua.\
>
>I've also added a lua console. By default, it is not shown, but you can
>display it by a selection on the View menu. There is an entry in the
>preferences that turns it on by default. You can use the lua print
>statement to display results in the console, and you can use a statement
>called "prompt" (see manual) to get input from the user e.g. while a lua
>script is running.
>
>You can now make curved contours in the post-processor. If you hit the
>Shift key after you have drawn a contour in the post-processor, a dialog
>appears that asks you for an arc length. The line that you've drawn is
>then replaced by the specified arc. There is a lua command that allows
>you to do the same thing programmatically.
>
>Grid commands for the preprocessor have been added to the lua functions.
>
>A number of inconsistent behaviors that Keith has pointed out to me have
>now been fixed (although I think that I still have a few more yet to
>fix...) Thanks again, Keith G.
>
>Dave.
>--
>David Meeker <http://femm.berlios.de/dmeeker>
>
>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/