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Re: [femm] Triangle - automatic mesh generation



GENIUS!

I've seen that happen near arcs, but it didn't register to do that on
boundaries.

- Robert -


----- Original Message -----
From: David Meeker
To: femm@xxxxxxxxxxxxxxx
Sent: Thursday, September 12, 2002 7:34 AM
Subject: Re: [femm] Triangle - automatic mesh generation


gopherlid wrote:

> Is there some way to "multiply" the nodes that Triangle generates?
>
> for example, the automatic program very intelligently places more
> nodes around "intense" areas of interest. But alas, tends to not put
> enough nodes in.
>
> Is there a way to multiply that node generation? I would very much
> like to say, "Yeah, perfect, but just make that 10X as many."
>
> Instead, I have to manually create spacing which *always* makes 1000X
> too many, because they uniformly distribute.
>
> So I end up making false areas just to have finer resolution, but lua
> script plays havoc with shifting these areas.
>
> Any straight forward way to address the requirement of mesh
> generation without using all these "work arounds"?
>
> - Robert -
>
>
What might work for you is to assign mesh densities to the lines or arcs
at your region of interest. This can be used to increase the local mesh
density w/out having to create additional regions just for the purposes
of grading the meshing.

Dave.